01-14-2019, 03:15 AM
(This post was last modified: 01-14-2019, 03:16 AM by Michael Willis.)
(01-14-2019, 02:58 AM)Mattias Westlund Wrote: I haven't listened to it either and my spontaneous reaction was that if you think 80's/90's PC games "sound crappy" and start creating a 300 MB sf2 to remedy it... you're kind of missing the point. The character of game music from that era comes from the fact that it used tiny, tiny samples. Just replacing everything with higher quality samples isn't going to make it sound better, it's just going to different and possibly weird.
Makes me wonder what's next. "Hey this SID chip thing sounds pretty crummy, so I replaced all the waveforms with 32bit/192khz ones instead."
Heh, you make a good point. Mostly I shared it because some people here may be on the lookout for free virtual instruments that sound nice.