08-18-2016, 12:10 AM
(This post was last modified: 08-18-2016, 12:20 AM by Otto Halmén.
Edit Reason: Fluidity
)
When I saw that Airwindows released the new Console4 for free (and for both Windows and Mac) I thought I'd bring up the topic of non-linear summing. This is now, as far as I know, the only freeware non-linear summing plugin.
The idea of non-linear summing is simple. Apply a function to each sample on each track, mix them, and apply an inverse of that function to each sample on the mix bus. Think raising every sample to the power of two with an insert on each track and taking the square root of each sample on the master channel. (Note that actually squaring, mixing and then square rooting does not yield a good sound. I tried. Proper non-linear summing plugins use subtler and probably a lot more sophisticated functions.)
Whatever effect is has on the audio is, therefore, directly related to the mixing of multiple signals. This is supposed to simulate a certain aspect of analog mixing consoles.
The most important question is, of course: Does it sound good in an orchestral template?
I did an A/B test. This plugin has its own kind of ugly distortion if you drive it too hard, so I set the volume of each track so that the mix was a bit under breaking point. Besides being able to distort the audio in a way you haven't been able to before, I'm not sure what it does, exactly.
It kind of sounds slightly different in a couple places. The timbre of the trumpets sounds just a tiny bit smoother, and sometimes it feels like there's a small change in the attacks of the percussion.
Here's my first A/B test of Console4
Has anyone of you used non-linear summing plugins before? Possibly in an orchestral setting? What kind of difference did it make?
The idea of non-linear summing is simple. Apply a function to each sample on each track, mix them, and apply an inverse of that function to each sample on the mix bus. Think raising every sample to the power of two with an insert on each track and taking the square root of each sample on the master channel. (Note that actually squaring, mixing and then square rooting does not yield a good sound. I tried. Proper non-linear summing plugins use subtler and probably a lot more sophisticated functions.)
Whatever effect is has on the audio is, therefore, directly related to the mixing of multiple signals. This is supposed to simulate a certain aspect of analog mixing consoles.
The most important question is, of course: Does it sound good in an orchestral template?
I did an A/B test. This plugin has its own kind of ugly distortion if you drive it too hard, so I set the volume of each track so that the mix was a bit under breaking point. Besides being able to distort the audio in a way you haven't been able to before, I'm not sure what it does, exactly.
It kind of sounds slightly different in a couple places. The timbre of the trumpets sounds just a tiny bit smoother, and sometimes it feels like there's a small change in the attacks of the percussion.
Here's my first A/B test of Console4
Has anyone of you used non-linear summing plugins before? Possibly in an orchestral setting? What kind of difference did it make?