11-21-2021, 01:40 PM
Well, so I thought to myself:
Before I start releasing projects with my new and nearly finished Extreme-Lib (freeware), I would like to introduce some history with the old ones:
"Clapgroup"
A colleague of mine brought me a mastertape with a genius mix out of saxophone, hammond, breakbeats and ripped Sade samples. I'm so impressed that I want to mimic this in my own song, but with no skills in making a decent house/electronic track especially with breakbeats the outcome was always something completely different; name it a funtrack. I had no chance to copy the tape, so I had to replicate the sounds from memory - from one-time-hearing. Involved were JV-1080 (expanded), JD-990 (expanded), Ultra Proteus, and the ASR-10 for hosting the user-samples and for the ping pong delay:
https://soundcloud.com/user-50119470/clapgroup
"Imagine"
The same colleague gave me another mastertape (copied this time ) with the Wavestation SR as the main sound source, and a solo line which I learned playing hearing out the track. Instead of "close my eyes and imagine" I began a 1:1 conversion from this noisy tape, and add my improvements afterwards. I had a WS/AD already, so I add the JV-1080 for bass and filter sounds, Alesis D4 Drums, and again the ASR-10 for all the user-samples:
https://soundcloud.com/user-50119470/imagine
After that I gave up on the house/electronic realm, and quickly switch to the soundtrack domain where I'm felt much more comfortable:
"The Rain"
My first soundtrack attempt. (And everyone can hear that it's my first attempt.)
I had the first idea back in schooldays, and tried to realize it with several tape machines, the c64, a bontempi keyboard, and a watch for "syncing" it all together -> you do NOT want to hear that!
For the "modern" version I used a 01/W, a K2500 (for 2 patches, only 4 MB), two Rolands for Bread, Butter and Wind (JV-1080 and JV-2080 with the orchestral expansions), a Alesis D4 Drum-module and the Sample Cell for all user-samples:
https://soundcloud.com/user-50119470/the-rain
"The Impossible Mission Story"
My second soundtrack attempt. Started with an old friend of mine from schooldays we never took it too serious with the speech recordings, so they were placeholder first. Unfortunatly they never got re-recorded, so pardon the "gouvernator"-style throughout the whole project.
IM is a first true milestone in gaming history imo, but sadly had no music or game-OST. And therefore we try to change the situation. What I also wanted to show was, what's possible only with freeware even in that period, apart from studio gear of course like two XV-5080 with orchestral expansions, but they were not the main sound source. Instead the hosts for almost all of the instruments were Kontakt1, Kontakt4 and the STS-5000. Starting the production I was not aware that at the same time two guys working on a remake of the game, Ian Price from UK (coder and mod at retroremakes) and Mikkel Christensen from Denmark (Visuals and GFX). That gave me a strong motivation to finish this endless delayed project:
https://soundcloud.com/user-50119470/set...sion-story
For more information, production notes and the background story you can visit:
https://extremedigitalarts.jimdofree.com...e-mission/
The only thing missing yet is a youtube-vid where I show the dynamically changed background music in action and the brandnew SFX/Speech.
"The Crisis"
Two "brute-force" short films, the only time where I made use of AMT Building Blocks, where you can combine Loops and Snippets (also Freeware). But major sound source was Dark Adventures obviously:
https://www.youtube.com/channel/UCX5Iv_F...Q0vCqR-9kw
(first the 3rd vid, then the 2nd)
So that's it.
Due to health issues, I strongly hope that I can release the first snippets with the new library next year.
For a sneak preview what to expect you can visit:
https://extremedigitalarts.jimdofree.com/
and then
https://soundcloud.com/user-50119470/set...ition-2015
Before I start releasing projects with my new and nearly finished Extreme-Lib (freeware), I would like to introduce some history with the old ones:
"Clapgroup"
A colleague of mine brought me a mastertape with a genius mix out of saxophone, hammond, breakbeats and ripped Sade samples. I'm so impressed that I want to mimic this in my own song, but with no skills in making a decent house/electronic track especially with breakbeats the outcome was always something completely different; name it a funtrack. I had no chance to copy the tape, so I had to replicate the sounds from memory - from one-time-hearing. Involved were JV-1080 (expanded), JD-990 (expanded), Ultra Proteus, and the ASR-10 for hosting the user-samples and for the ping pong delay:
https://soundcloud.com/user-50119470/clapgroup
"Imagine"
The same colleague gave me another mastertape (copied this time ) with the Wavestation SR as the main sound source, and a solo line which I learned playing hearing out the track. Instead of "close my eyes and imagine" I began a 1:1 conversion from this noisy tape, and add my improvements afterwards. I had a WS/AD already, so I add the JV-1080 for bass and filter sounds, Alesis D4 Drums, and again the ASR-10 for all the user-samples:
https://soundcloud.com/user-50119470/imagine
After that I gave up on the house/electronic realm, and quickly switch to the soundtrack domain where I'm felt much more comfortable:
"The Rain"
My first soundtrack attempt. (And everyone can hear that it's my first attempt.)
I had the first idea back in schooldays, and tried to realize it with several tape machines, the c64, a bontempi keyboard, and a watch for "syncing" it all together -> you do NOT want to hear that!
For the "modern" version I used a 01/W, a K2500 (for 2 patches, only 4 MB), two Rolands for Bread, Butter and Wind (JV-1080 and JV-2080 with the orchestral expansions), a Alesis D4 Drum-module and the Sample Cell for all user-samples:
https://soundcloud.com/user-50119470/the-rain
"The Impossible Mission Story"
My second soundtrack attempt. Started with an old friend of mine from schooldays we never took it too serious with the speech recordings, so they were placeholder first. Unfortunatly they never got re-recorded, so pardon the "gouvernator"-style throughout the whole project.
IM is a first true milestone in gaming history imo, but sadly had no music or game-OST. And therefore we try to change the situation. What I also wanted to show was, what's possible only with freeware even in that period, apart from studio gear of course like two XV-5080 with orchestral expansions, but they were not the main sound source. Instead the hosts for almost all of the instruments were Kontakt1, Kontakt4 and the STS-5000. Starting the production I was not aware that at the same time two guys working on a remake of the game, Ian Price from UK (coder and mod at retroremakes) and Mikkel Christensen from Denmark (Visuals and GFX). That gave me a strong motivation to finish this endless delayed project:
https://soundcloud.com/user-50119470/set...sion-story
For more information, production notes and the background story you can visit:
https://extremedigitalarts.jimdofree.com...e-mission/
The only thing missing yet is a youtube-vid where I show the dynamically changed background music in action and the brandnew SFX/Speech.
"The Crisis"
Two "brute-force" short films, the only time where I made use of AMT Building Blocks, where you can combine Loops and Snippets (also Freeware). But major sound source was Dark Adventures obviously:
https://www.youtube.com/channel/UCX5Iv_F...Q0vCqR-9kw
(first the 3rd vid, then the 2nd)
So that's it.
Due to health issues, I strongly hope that I can release the first snippets with the new library next year.
For a sneak preview what to expect you can visit:
https://extremedigitalarts.jimdofree.com/
and then
https://soundcloud.com/user-50119470/set...ition-2015