08-16-2016, 03:52 PM
I'll screencast if (or when) this utility turns into something releasable.
In the meantime, here's the next specimen (along with a quick demo), now in proper true stereo: Artificial Hall - test 2
This one doesn't use the ripple tank method. Instead, it calculates the amplitudes and delays of individual reflections using basic trigonometry. It renders a lot faster now. The ripple tank algorithm was getting a bit unwieldy for creating large soundstage-type spaces, which are what I'm primarily interested in making.
In the meantime, here's the next specimen (along with a quick demo), now in proper true stereo: Artificial Hall - test 2
This one doesn't use the ripple tank method. Instead, it calculates the amplitudes and delays of individual reflections using basic trigonometry. It renders a lot faster now. The ripple tank algorithm was getting a bit unwieldy for creating large soundstage-type spaces, which are what I'm primarily interested in making.