Hey guys, I haven't posted any of my monthly compositions in a while, mainly because I knew exactly what was wrong with them. I took a few months to see how far I could push some things, develop my skills, and take all the advice I got previously into account, so now I'm back to get roasted again (no, you guys were actually insanely nice.)
So this time, it's my first piece for an actual project I'm attached to. The project is quite a ways from seeing the light of day, but I'm also a sort of producer on it, and wanted to get a musical palette out ASAP to avoid some of the temp music pitfalls.
Here's the track: https://lordthayer.bandcamp.com/track/he...rrangement
Also, for fun, here's the piano-only one that I made first to get feedback on the melodies before I dove in: https://lordthayer.bandcamp.com/track/he...-prototype
I really like a close sound for some instruments; as if they are maybe mic'd on top of the orchestra. Possibly because of video game music, and possibly because of my background in rock music. This time around I didn't really concern myself with "placing" the instruments in the correct positions, and just let them be panned as the tracks were naturally, and I don't know if that was a good or bad decision. I always find that my compositions sound a lot weaker when I start vying for more realism there (and realism isn't all that important to me, BUT I'd rather break the rules on purpose than out of ignorance.)
I also used Quantum Leap's Spaces convolution reverb here, and I think I like the results? It's certainly easier, since I'm still shit at reverb, so any specific tips there would be great. (I left most of the instruments at full dry sound and just fiddled with the wet knob, as previously recommended to me. Didn't really play with predelay or anything.)
Also, here's a list of patches I used, if that helps at all:
First, I used a lot of the Versilian Studios stuff I recently purchased. I found this stuff GREAT for the solo instrument sound I was looking for.
Strings:
8Dio Adagio Shorts and Sustains
8Dio Agitato Violins to help with melodies
VSCO solo Violin for most melodies
Brass:
All Cinebrass set to the Bright setting
Winds:
VSCO solo Flute and Bass Clarinet backed by a couple of 8Dio Flutes. I didn't use any Oboe, because I'm just finding myself hating the sound of it. Very nasally and sharp, and I can't seem to blend it without negatively affecting the sound of the flutes for my taste.
Percussion:
A few VSCO instruments: Bell, Shaker, timpani, solo snare, cymbal, and some gong-like big cymbal that I can't name, as it was a part of a larger patch.
All of that was layered on top of the Kontakt Action Strikes snare, shaker, cymbals, and bass drum, as well as the Spitfire timpani.
All of that used with the Spaces reverb, a Voxengo warmifier, and some light distortion on the final flute melody to help it cut through.
As usual, any and all advice/critiques are greatly welcome and appreciated.
So this time, it's my first piece for an actual project I'm attached to. The project is quite a ways from seeing the light of day, but I'm also a sort of producer on it, and wanted to get a musical palette out ASAP to avoid some of the temp music pitfalls.
Here's the track: https://lordthayer.bandcamp.com/track/he...rrangement
Also, for fun, here's the piano-only one that I made first to get feedback on the melodies before I dove in: https://lordthayer.bandcamp.com/track/he...-prototype
I really like a close sound for some instruments; as if they are maybe mic'd on top of the orchestra. Possibly because of video game music, and possibly because of my background in rock music. This time around I didn't really concern myself with "placing" the instruments in the correct positions, and just let them be panned as the tracks were naturally, and I don't know if that was a good or bad decision. I always find that my compositions sound a lot weaker when I start vying for more realism there (and realism isn't all that important to me, BUT I'd rather break the rules on purpose than out of ignorance.)
I also used Quantum Leap's Spaces convolution reverb here, and I think I like the results? It's certainly easier, since I'm still shit at reverb, so any specific tips there would be great. (I left most of the instruments at full dry sound and just fiddled with the wet knob, as previously recommended to me. Didn't really play with predelay or anything.)
Also, here's a list of patches I used, if that helps at all:
First, I used a lot of the Versilian Studios stuff I recently purchased. I found this stuff GREAT for the solo instrument sound I was looking for.
Strings:
8Dio Adagio Shorts and Sustains
8Dio Agitato Violins to help with melodies
VSCO solo Violin for most melodies
Brass:
All Cinebrass set to the Bright setting
Winds:
VSCO solo Flute and Bass Clarinet backed by a couple of 8Dio Flutes. I didn't use any Oboe, because I'm just finding myself hating the sound of it. Very nasally and sharp, and I can't seem to blend it without negatively affecting the sound of the flutes for my taste.
Percussion:
A few VSCO instruments: Bell, Shaker, timpani, solo snare, cymbal, and some gong-like big cymbal that I can't name, as it was a part of a larger patch.
All of that was layered on top of the Kontakt Action Strikes snare, shaker, cymbals, and bass drum, as well as the Spitfire timpani.
All of that used with the Spaces reverb, a Voxengo warmifier, and some light distortion on the final flute melody to help it cut through.
As usual, any and all advice/critiques are greatly welcome and appreciated.