04-30-2017, 07:49 PM
I've been putting this off for a long time, but now I have finally started putting together a new big master project template. My old template is getting seriously long in the tooth and once I've wrapped up the music for Fighting Fantasy Legends I'm going to retire it in favor of a new and updated one. Only string sections done so far and it will be quite some time before you'll hear any actual compositions made with this one, but at least I've taken the first steps.
Obviously I'm using a lot of the same libraries as in the old template, the main difference being that I'm phasing out the very oldest ones like Miroslav and Roland in favor of more stuff from EWQLSO and SONiVOX. The old one also had a lot of corners cut like single velocities and no RR's in some places, as well as hardly any chromatic multisampling. This time I'm going all in, using the all the full pacthes from the libs I have.
The other big difference is that this time around I'm using TX16Wx as my main sampler for this project, where the old one uses sfz+ and soundfonts (!). One of the reasons I've put this off is that I wanted to wait for v3 of TX16Wx to come out (as it has a lot of promised, or at least hinted-at features that would be nice to have) but there has been literally zero news on this new version for like a year now so I'm done waiting. When v3 comes out it will hopefully be backwards compatible so that I can transfer the project to it.
Here's the thing though... TX v2 has a tendency of being a little CPU-heavy when there's a lot of stuff going on (at least this was the case with the Horus Heresy soundtrack), so I'm actually not sure whether this is even feasible on my current system. I'm pretty sure I can squeeze everything I need into my 16GB of RAM -- these are older libraries, after all -- but whether I can use more than a handful of instruments without the CPU maxing out remains to be seen. And there's only one way to find out.
So... wish me luck.
Obviously I'm using a lot of the same libraries as in the old template, the main difference being that I'm phasing out the very oldest ones like Miroslav and Roland in favor of more stuff from EWQLSO and SONiVOX. The old one also had a lot of corners cut like single velocities and no RR's in some places, as well as hardly any chromatic multisampling. This time I'm going all in, using the all the full pacthes from the libs I have.
The other big difference is that this time around I'm using TX16Wx as my main sampler for this project, where the old one uses sfz+ and soundfonts (!). One of the reasons I've put this off is that I wanted to wait for v3 of TX16Wx to come out (as it has a lot of promised, or at least hinted-at features that would be nice to have) but there has been literally zero news on this new version for like a year now so I'm done waiting. When v3 comes out it will hopefully be backwards compatible so that I can transfer the project to it.
Here's the thing though... TX v2 has a tendency of being a little CPU-heavy when there's a lot of stuff going on (at least this was the case with the Horus Heresy soundtrack), so I'm actually not sure whether this is even feasible on my current system. I'm pretty sure I can squeeze everything I need into my 16GB of RAM -- these are older libraries, after all -- but whether I can use more than a handful of instruments without the CPU maxing out remains to be seen. And there's only one way to find out.
So... wish me luck.