02-13-2017, 08:21 PM
Hi Otto,
thanks for the welcome.
I will probably place the first part in a scene near the beginning of the game where the main character is introduced. The first violin theme was written with a "cinematic opening" in mind. Maybe a title screen.
The other parts might be useful in various places, the game has quite some cinematic or emotional scenes. Especially the violin melody in the rising part after the harp section may sound good with some swelling chords, to underscore some key moments.
These pieces serve as idea and melody storage, in other words. I have different melodies for different characters. I'll probably chop them up when the cinematics are finished and custom-fit them to the visuals. I also plan to use them in making-of videos and so forth. I sometimes put e.g. level design stuff on the internet for people to follow.
More reverb - interesting. I tend to err on the side of caution with reverb. But I'll try it. Maybe you're right!
thanks for the welcome.
I will probably place the first part in a scene near the beginning of the game where the main character is introduced. The first violin theme was written with a "cinematic opening" in mind. Maybe a title screen.
The other parts might be useful in various places, the game has quite some cinematic or emotional scenes. Especially the violin melody in the rising part after the harp section may sound good with some swelling chords, to underscore some key moments.
These pieces serve as idea and melody storage, in other words. I have different melodies for different characters. I'll probably chop them up when the cinematics are finished and custom-fit them to the visuals. I also plan to use them in making-of videos and so forth. I sometimes put e.g. level design stuff on the internet for people to follow.
More reverb - interesting. I tend to err on the side of caution with reverb. But I'll try it. Maybe you're right!