02-06-2017, 08:36 PM
(This post was last modified: 02-06-2017, 08:42 PM by Otto Halmén.
Edit Reason: clarity
)
In case you haven't seen these already: http://mattiaswestlund.net/?page_id=29
There's a relatively concise explanation on how reverb works in virtual orchestration. The main thing to take home is that the perceived distance depends on the topology and overall level of reverb in addition to pre-delay, and those depend on the would-be seating positions and emission patterns of different instruments.
There's a nice article on general considerations when mixing a virtual orchestra as well.
As to mastering, it depends a lot on your target platform, so if you're working on a commission, it's probably the easiest to simply ask the sound guys what they want.
There's a relatively concise explanation on how reverb works in virtual orchestration. The main thing to take home is that the perceived distance depends on the topology and overall level of reverb in addition to pre-delay, and those depend on the would-be seating positions and emission patterns of different instruments.

There's a nice article on general considerations when mixing a virtual orchestra as well.

As to mastering, it depends a lot on your target platform, so if you're working on a commission, it's probably the easiest to simply ask the sound guys what they want.
