02-15-2022, 04:04 PM
Something Sam said in a different thread prompted me to ask these question (and we need to spark some more conversation around here).
For a composition that will only ever be played by virtual instruments, how far do you go to make it realistic?
For example:
I personally like to imagine that my virtual players are real in as many ways as I can. It makes me feel more like a real composer.
As a percussionist, (I'm probably exaggerating a little here) I've played pieces where I count 40 bars rest, hit a bass drum, count another 20 bars and then tap the snare drum a few times. Boring! I felt under appreciated by the composer. I don't want to do that to my virtual players if I can avoid it.
For a composition that will only ever be played by virtual instruments, how far do you go to make it realistic?
For example:
- do you ensure your virtual woodwind and brass players would actually have a chance to breathe?
- do you ensure they won't become exhausted by playing too long at the top of their range?
- do you ensure you don't use more instruments than would actually be in an orchestra? By this I mean do you take care not to end up with something that would actually require a hundred string players or 40 horn players?
- do you consider if a part you've composed would be boring for a player to play?
- is there enough for each virtual musician to do?
I personally like to imagine that my virtual players are real in as many ways as I can. It makes me feel more like a real composer.
As a percussionist, (I'm probably exaggerating a little here) I've played pieces where I count 40 bars rest, hit a bass drum, count another 20 bars and then tap the snare drum a few times. Boring! I felt under appreciated by the composer. I don't want to do that to my virtual players if I can avoid it.

Paul Battersby
My free orchestral sample library: Virtual Playing Orchestra @ http://virtualplaying.com
My free orchestral sample library: Virtual Playing Orchestra @ http://virtualplaying.com