01-05-2021, 01:44 AM
Sound travels 1.2 feet (37 cm) in 1 millisecond. Typical distance between human ears is something like 7-9 inches I think? As such, you want the aforementioned 0.6 ms or so to be the maximum (for something hard left/right like basses, tuba, harp, etc. depending on layout) and lesser values for most items. Like trombones or the such could be 0.3-0.4 ms delayed on the left (to push them moderately right).
For attenuation, consider that the cardioid pattern attenuates at right angles by about 3 dB at 1000 Hz (it generally attenuates higher frequencies more and low frequencies less, coloring off-axis sounds). Thus a reduction in the area of 3-6 dB for the more distant channel when fully panned should combine nicely if you're "modeling" ORTF/NOS/DIN/XY/Mid-Side. Attenuation due to distance is fairly minor for main/room/distant mics, as the ratio of distance is small (and the contributions of the far field, which is a whole different matter).
For attenuation, consider that the cardioid pattern attenuates at right angles by about 3 dB at 1000 Hz (it generally attenuates higher frequencies more and low frequencies less, coloring off-axis sounds). Thus a reduction in the area of 3-6 dB for the more distant channel when fully panned should combine nicely if you're "modeling" ORTF/NOS/DIN/XY/Mid-Side. Attenuation due to distance is fairly minor for main/room/distant mics, as the ratio of distance is small (and the contributions of the far field, which is a whole different matter).
Sample library developer, composer, and amateur organologist at Versilian Studios.