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It's been forever since I actually posted here in User Music, but here's some tracks from my latest:

https://soundcloud.com/tfairchildmusic/mad-monster-dash

This track, "Mad Monster Dash," is a track I wrote for a videogame developed by a local studio. I utilized the VPO3 exclusively for this track, alongside a synth called Charlatan and the free MT Power Drum Kit. While the orchestra is not exactly realistic, as a result, it suits the vibe I was going for: orchestration in "blocks" of strings, brass, winds, and percussion, and captures the power that I wanted out of it that way.

https://soundcloud.com/tfairchildmusic/d...e-overture
https://soundcloud.com/tfairchildmusic/t...g-and-tent

These two tracks come from an indie horror film project titled Dusten Choke. The first is the overture, opening with the Troceleng Studios jingle, followed by strings variations of the protagonists' theme. As the protagonists decides to travel, we're treated to the traveling motif, a bass ostinato which represents, well, traveling. From there the track builds upon it with doublings and with the hero's theme. The track introduces the unique sound palette of the film: strings, a string trio, brass, harp, piano, harpsichord, electric guitar, bass guitar, and a synth music box. "Traveling and Tent" naturally provides further variations on the traveling theme - the opening section is dominated by a big ostinato which is later joined by the traveling theme. This is followed by mellow variations of the hero's theme. A big statement in the solo strings, followed by more of the traveling theme - this time with pizzicato strings. After this, pizzicato cello filling space and providing padding, before a variation on one of the various villain themes.

https://soundcloud.com/tfairchildmusic/t...e-from-lin

Finally, this most recent track, for a different Troceleng horror film. Where Dusten Choke used a diverse array of stuff, for Lin I've stuck to the traditional orchestra, albeit augmented with acoustic guitar, electric bass guitar, glasses, and organ. This one's pretty simple - what I call the "descent motif" - really just arpeggiated chords - before a quiet variation of the film's main theme. Arpeggios in the glass, and some minimalist influences in the strings pattern, before it builds up to a big statement of the main theme.

Also, Soundcloud is making some changes that I really don't like, so I'm on the look out for an alternative.
Cool stuff! Always refreshing seeing someone NOT jumping on the epic music bandwagon, and using more basic samples to boot. Out of these four I like Title Theme best. The glasses add a cool creepy atmosphere to it and I like the dissonance in the string chords.

I have to ask though, what's the hi-hat doing in Mad monster Dash? Or is that some other percussion element going "ts-ts-ts" in a weird pattern? Hard to say with the Soundcloud compression going on, but I found it distracting.
(12-06-2019, 11:45 AM)Mattias Westlund Wrote: [ -> ]Cool stuff! Always refreshing seeing someone NOT jumping on the epic music bandwagon, and using more basic samples to boot. Out of these four I like Title Theme best. The glasses add a cool creepy atmosphere to it and I like the dissonance in the string chords.

I have to ask though, what's the hi-hat doing in Mad monster Dash? Or is that some other percussion element going "ts-ts-ts" in a weird pattern? Hard to say with the Soundcloud compression going on, but I found it distracting.

Thank ya thank ya. I strongly dislike the epic music bandwagon, though if it ends up paying the bills, I imagine I'll do a lovely little flip-flop and be all for it...

There's a noise synth playing a triplets pattern through the entire piece. There are hi-hats, but they don't come in 'til :24. The game hasn't actually been released, so I may end up revising it and toning it down a little bit. Not removing it entirely, but maybe making it quieter and subtler.
(12-07-2019, 02:09 AM)Terry93D Wrote: [ -> ]There's a noise synth playing a triplets pattern through the entire piece. There are hi-hats, but they don't come in 'til :24. The game hasn't actually been released, so I may end up revising it and toning it down a little bit. Not removing it entirely, but maybe making it quieter and subtler.

Ooooh, I see. Well like I said, Soundcloud compression makes it hard to hear details like that sometimes.