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I've finished doing up all the sfz's-
http://vis.versilstudios.net/vsco-community.html

Aaaand as Paul suggested, I made the sfz's separate from the raw (and now updated) audio files. For those of you who have been building instruments, you may want to replace your trumpet, horn, and oboe sustains (incl. muted) with the ones in the new audio source files, which are non-phaselocked and create a drastically improved ensemble sound.

Plus, I put it all on GitHub for anyone who likes to work on stuff there-
https://github.com/sgossner/VSCO-2-CE/tree/master

There's an SFZ branch you can fork off of and make your own variations or whatever. I might release a few total conversions to .ogg or filter passes on the whole sample set to make it sound old-timey for fun if I have time.
Thanks for the separate .sfz files and it's great to see the percussion all mapped out BUT, the GM-StylePerc.sfz file is full of errors. It references many .wav files that are actually named slightly differently. There are places where _v1_ appears in the .sfz file where it should be _rr1_. Also BDrumNewhit should be BDrumNew_hit. There are many more. Too many to list.

I can imagine it's a bit of a chore keeping everything straight when mapping these out.
(07-10-2016, 01:02 AM)pbattersby Wrote: [ -> ]Thanks for the separate .sfz files and it's great to see the percussion all mapped out BUT, the GM-StylePerc.sfz file is full of errors. It references many .wav files that are actually named slightly differently. There are places where _v1_ appears in the .sfz file where it should be _rr1_. Also BDrumNewhit should be BDrumNew_hit. There are many more. Too many to list.

I can imagine it's a bit of a chore keeping everything straight when mapping these out.

Paul, I updated the samples AS WELL as the instruments. Please download from the new source-
https://s3.amazonaws.com/VersilianStudios/VSCO2_CE.rar

Sorry about any confusion!
(07-10-2016, 01:24 AM)Samulis Wrote: [ -> ]Paul, I updated the samples AS WELL as the instruments.[url=https://s3.amazonaws.com/VersilianStudios/VSCO2_CE.rar][/url]

I have the percussion working now that I updated the .wav files. Thanks.
(07-09-2016, 07:34 PM)Samulis Wrote: [ -> ]I've finished doing up all the sfz's-
http://vis.versilstudios.net/vsco-community.html

Aaaand as Paul suggested, I made the sfz's separate from the raw (and now updated) audio files. For those of you who have been building instruments, you may want to replace your trumpet, horn, and oboe sustains (incl. muted) with the ones in the new audio source files, which are non-phaselocked and create a drastically improved ensemble sound.

Plus, I put it all on GitHub for anyone who likes to work on stuff there-
https://github.com/sgossner/VSCO-2-CE/tree/master

There's an SFZ branch you can fork off of and make your own variations or whatever. I might release a few total conversions to .ogg or filter passes on the whole sample set to make it sound old-timey for fun if I have time.

Does that include the vibrato oboe sustains?
(07-12-2016, 01:07 AM)Nayrb Wrote: [ -> ]Does that include the vibrato oboe sustains?

Vibrato cannot be phaselocked (without removing the pitch component of the vibrato), so those were never phaselocked to begin with (so... no). They are the same as before, and creating a crossfade instrument without some attention to detail can result in some nasty phasing issues (or some pretty 2-oboe ensembles, depending on which side of the fence you are about phasing in stereo recording).
(07-12-2016, 01:43 AM)Samulis Wrote: [ -> ]
(07-12-2016, 01:07 AM)Nayrb Wrote: [ -> ]Does that include the vibrato oboe sustains?

Vibrato cannot be phaselocked (without removing the pitch component of the vibrato), so those were never phaselocked to begin with (so... no). They are the same as before, and creating a crossfade instrument without some attention to detail can result in some nasty phasing issues (or some pretty 2-oboe ensembles, depending on which side of the fence you are about phasing in stereo recording).

Right on! Makes perfect sense. Thanks for the info. I've been working with your stuff to create my own Kontakt instruments for the first time so I didn't know if I updated it I would somehow mess up what I already did (it didn't). I really like the vibrato woodwinds, by the way!
It would be great if you want to release your Kontakt versions Nayrb.
^^ 2nd'ed! If you have any qualms regarding hosting, let me know, I'd be happy to host it on the VS server.
Awesome! I'd be happy to provide them should I have time to get a good amount done that others might find useful. I'm fairly new to it all, so I'll see how far I get and report back shortly. So far the ones I've done are little more than basic mappings of a few instruments to try and replicate in Kontakt what they do in Sforzando; but in any case I'd be happy to pass them along. I've found it's not so hard to make key-switch versions, too, so I might try my hand at some of those.

Cheers!
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