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You will have to pardon my frequent posts but I have been writing some music lately! Here is another track of mine, this time it is about adaptive, loop based music. It was submitted in Scorbit's game scoring contest.

Though it didn't make it in the finals I think I got quite an amount of experience by contemplating this.

https://soundcloud.com/chris-spy/promise...ntest-2017

What are your thoughts? Can you "see" it working in a game environment?

Thank you for any comment!
I can defintly see it working, while I'll have to say that "action" seems still somewhat tame to me, but I also don't know how much action you wanted to transfer through the music. It kind of all sounds more or less sneaky, then full on fighting action, but yeah, that depends on what you wanna communicate.
(11-28-2017, 03:05 PM)Viktor Wrote: [ -> ]I can defintly see it working, while I'll have to say that "action" seems still somewhat tame to me, but I also don't know how much action you wanted to transfer through the music. It kind of all sounds more or less sneaky, then full on fighting action, but yeah, that depends on what you wanna communicate.

Interesting! You are right about the action part, it lacks somehow in "action" but I tried to imagine how it would sound with all the sound effects and I didn't want the music to interfere with these.
Well that sounds reasonable. Just out of curiosity, which kind of action scene was it and what kind of soundeffects did you have to deal with?
(11-28-2017, 10:01 PM)Viktor Wrote: [ -> ]Well that sounds reasonable. Just out of curiosity, which kind of action scene was it and what kind of soundeffects did you have to deal with?

It wasn't any given but I tried to use my experience with games and fabricate one in my mind. The theme was fantasy so I went with sword clangs and yells.
I'm loving the clarinet parts, but I'm clearly biased because I play clarinet, so I always like hearing a clarinet part that seems like it would be fun to play. I agree with Viktor, it seems more sneaky and not very active, but that's ok since it was still a really enjoyable listen. Overall I kept getting imagery of a small group of protagonists moving around in the shadows of an old decrepit wooden warehouse down by a pier that's crawling with scoundrels.